First showcase


This weekend, through my university, I had an opportunity to demo this project to the public. It was a great experience, interacting with the public and seeing their reactions. All the positive comments were amazing, but I found more enjoyment from people finding the issues. I found out the kids seem to break everything and watching them do really weird things I wouldn't even dream of doing was really funny. 

While I didn't receive negative feedback, I saw a good few issues crop up. I swamped with university work now so updates will be slowed but if something is really bugging you, drop a comment and I'll get on it ASAP. The main version of this will take a very long time but I'll gladly fix this one.

After packaging a couple more issues have popped up:

The character is now slightly smaller than before (New Feature: You play as a kid......that'll do!), though it does mean you can duck below the grab of the monster, which is  kinda cool

You can just run across the lake....like Jesus

If the enemy tries to grab you close to a doorway, it just sort of gives up the chase. 


Aah gamedev, I love you so

Get Dreadhurst Manor (Demo)

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